![]() ![]() And the whole world watched with hope and horror as Assyria dealt with the successive attacks of its enemies. ![]() Thanks to perseverance and unification under the banner of Ashur, his children survived. In Babylon, the rulers change every few years and the land is plundered by Aramaic tribes. Canaan has become a battleground between new and old peoples. In Egypt, the Libyan tribes who came to the country in search of a better life joined the fight for the pharaoh's throne. In Greece, the once powerful Mycenaean Confederation broke up into warring city-states, and in some regions of the country, reading and writing has been forgotten. After centuries of chaos, the world comes to life again. For an average inhabitant, in just a few decades the world has changed almost beyond recognition. The peoples of the desert, with nothing to lose, attacked the boundaries of the Mesopotamian empires. Hordes of hungry migrants seeking refuge swept across the Mediterranean, devastating city after city. However, the Bronze Age ended with an era of darkness that the world has not seen in over a millennium. Added formables for: Arabia, Greece, Hatti empire, Luwians, Mari's, Meshwesh, Nubian conquest of Egypt, Kur, Pelasgia, Yamhad, Babylon, Ebla, Gutium, Aetolia, Akarnania, Kizzuwatna, Libya, Lokris, Magan, Malia, Achaia, Elis, Khaldike, Korinthos, Pelagonia, Aeolia, Ammon, Aram, Arzawa, Edom, Elam, Helladic Cyprus, Ionia, Israel, Judah, Kyrenaika, Lower Egypt, Meroe, Moab, Epirus, Illyria, Paeonia, Thessaly, Thrakia, Pamphylia, Philistia, Qatna, Upper Egypt, Dilmun.Each era has a beginning and an end. Added Knossos Palace (Thanks to MattTheLegoMan) Added Ziggurat wonder (Thanks to MattTheLegoMan) Changed effects of Aegean/Hellenic/Canaanite/Kemetic/Elamite/Hurrian/Luwian and Mesopotamian religions Added/Reworked lots of Aegean/Hellenic/Canaanite/Kemetic/Elamite/Hurrian/Luwian and Mesopotamian Deities Added some cultural decisions from the ECD mod Added military tradition sets for Assyrians, Amorites, Anatolians, Canaanites, Levantines, Egyptians, Hellenics, Hurrians, Aegeans and Sumerians (that's 20 new military traditions) Lots of smaller fixes to vanilla files like unit abilities Fixed several broken pieces of vanilla localization Fixed several broken Babylonian mission tasks ![]() AI will now place its treasures into Holy sites Changed naval units stats a bit to compensate for heavier ships not being invented yet Compensated league city invention with slave move cost because of disabled league cities Naval units can now take attrition again Changed precise triggers for several rarer deities Reworked cultural levies of Assyrians, Hattians and Kur Military tactics which were never available are now hidden Made AI more capable at building cultural assimilation buildings Implemented regional rebellion mechanic Hellenic AI is now more aggressive in unifying their regions All religions now have 3 modifiers: 2 positive, 1 negative Implemented several new natural disasters Added 10 duos of military traditions for: Assyrians, Amorites, Anatolians, Levantines, Egyptians, Hellenics, Hurrians, Aegeans and Sumerians Added/adapted legion distinctions to Bronze Age units Added many new heritages around the world Added a dozen new deities to various religions Added events simulating Lapis and Tin trade Added 30+ new formables, every tag now has atleast one (some of these are colonial formables, meaning you switch tags, move to your new region and have several choices as how to deal with your homeland) Added Lapis, Brick, Limestone, Obsidian, Myrrh, Incense and Beer tradegoods around the map V2.5 patch notes (vast majority of content was made by Rescaled the map to vanilla Dimensions allowing for Roads to once again be visible ![]()
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